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Animations

The Animations panel allows users to apply motion and behavior to characters inside a scene.

Animations bring characters to life by controlling actions such as walking, talking, sleeping, idle movements, expressions, and custom motions.

The Animations panel is located on the right side of the STPro Animator workspace.


The Animations panel helps users:

  • Animate characters quickly
  • Apply predefined motions
  • Create realistic character behavior
  • Build storytelling scenes
  • Control character actions without manual rigging
  • Combine animation with scene elements

Animations can be applied to both platform-provided characters and rendered STPro Actor characters.


To access animations:

  1. Add a character to the scene.
  2. Select the character.
  3. Open the Animations tab from the right panel.

The available animations for the selected character will appear.

Animation Panel


STPro Animator provides multiple animation categories.

Common categories include:

  • Walking
  • Talking
  • Idle
  • Sleeping
  • Expressions
  • Hands
  • Custom Animations

The available animations may vary depending on the selected character type.

Animation Dropdown


Walking animations simulate character movement.

These animations are useful for:

  • Character entrances
  • Character exits
  • Movement across scenes
  • Storytelling sequences
  • Background character activity

Users can select a walking animation and apply it directly to the character.

Animation Panel


Talking animations simulate speech-related body movements.

These animations are commonly used for:

  • Dialogue scenes
  • Presentations
  • Educational videos
  • Marketing content
  • Narration sequences

Talking animations can be combined with audio and voiceovers.

Animation Dropdown


Idle animations create natural character movement while standing still.

Examples include:

  • Breathing motions
  • Subtle body movement
  • Natural posture adjustments

Idle animations help prevent characters from appearing static.


Sleeping animations simulate resting or sleeping behavior.

Common use cases include:

  • Bedroom scenes
  • Dream sequences
  • Storytelling content
  • Character downtime scenes

Expression animations add emotional behavior to characters.

Examples may include:

  • Happy
  • Sad
  • Angry
  • Shocked
  • Scared
  • Suspense

Expressions help improve storytelling and audience engagement.

Animation Dropdown


Hands animations control arm, hand, and gesture movements that help characters communicate more naturally.

These animations are useful for:

  • Presentations
  • Explanations
  • Conversations
  • Teaching content
  • Business videos
  • Storytelling scenes

Common hand animations may include:

  • Pointing
  • Waving
  • Greeting
  • Explaining
  • Hand raising
  • Gesture-based communication

Hand animations can be combined with talking animations to create more realistic character performances.


The + New option inside the Animations panel allows users to create custom character animations using the FK (Forward Kinematics) animation system.

Unlike predefined animations, FK animation gives users direct control over character body parts and poses.

Users can create completely custom movements by manually adjusting character joints and recording keyframes.


To apply an animation:

  1. Select a character.
  2. Open the Animations panel.
  3. Browse available animations.
  4. Click the desired animation.

The animation is immediately applied to the selected character.


A character can only play one primary animation at a time.

When a new animation is selected:

  • The previous animation is replaced
  • The new animation becomes active
  • Timeline updates automatically

This allows users to quickly test different character actions.


Animations can be previewed directly inside the canvas.

Previewing helps users:

  • Verify movement quality
  • Check scene compatibility
  • Review character behavior
  • Make adjustments before rendering

Changes appear immediately in the workspace.


Applied animations are automatically connected to the timeline.

The timeline allows users to:

  • View animation duration
  • Adjust timing
  • Synchronize actions
  • Coordinate multiple characters

Animation tracks are displayed within the timeline area.

Animation Dropdown


Different animations can be assigned to different characters within the same scene.

Example:

  • Character A → Talking
  • Character B → Idle
  • Character C → Walking

This allows users to build complex and dynamic scenes.


A common workflow is:

  1. Add a character to the scene.
  2. Select the character.
  3. Open the Animations panel.
  4. Apply an animation.
  5. Adjust scene placement.
  6. Add additional characters.
  7. Apply suitable animations.
  8. Preview the scene.
  9. Render the final video.

For more natural scenes:

  • Use idle animations when characters are not speaking
  • Match animations to scene context
  • Combine talking animations with voiceovers
  • Use expressions to support emotions
  • Preview scenes before rendering

These practices improve realism and storytelling quality.


Possible causes:

  • No character selected
  • Animation not applied
  • Scene not updated

Solution:

  • Select the character again
  • Reapply the animation
  • Refresh the scene preview

Possible cause:

  • Different character selected during animation assignment

Solution:

  • Verify the selected character
  • Reapply the animation to the correct character

Possible cause:

  • Animation does not match scene context

Solution:

  • Try a different animation
  • Use expressions or idle animations where appropriate

The Animations panel provides:

  • Fast character animation
  • Prebuilt motion libraries
  • Easy scene creation
  • Better storytelling
  • Reduced animation effort
  • Professional animation workflows

The Animations panel is used to add motion and behavior to characters in STPro Animator. Users can apply walking, talking, idle, sleeping, expression, and hand animations to create engaging scenes. For advanced customization, the + New option allows users to create fully custom FK animations using keyframes and manual character posing.


Continue to the next section to learn about:

  • FK (Forward Kinematics) animation
  • Bone-based character animation
  • Creating custom character poses
  • Controlling individual body parts
  • Advanced character movement workflows